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Old Apr 08, 2007, 04:25 PM // 16:25   #21
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Quote:
Originally Posted by ensoriki
gvg is full of idiots, you can qoute me on that.
I quote you. Now people won't have to read the rest of your statements.
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Old Apr 08, 2007, 04:47 PM // 16:47   #22
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Originally Posted by Darth Kikulkan
Siva arwen, I think SPBoA sins are just big noobs, who can't think or use sins in another way. This builds really suck, anything owns it, it's defenseless, and what you said is an offense to any reall assassin, not the "killer". you are not an assassin, it's an art, you're just a murderer !
Remember : BoA sucks, you really own your credibility by playing it, NOoOB we are not warrior brained like you
I'm getting the feeling you just QQ cause you got killed by a boa sin but I'm not gonna start arguing. Though I am gonna say: It pretty much is the only sin build to see high-end gvg recently (varying moebius builds to some extent too). And I don't belive people would use it if it really sucks like you say it does. If you're talking about pve you can ignore my statement.

On topic. The only change I can say I'm gonna experience is the one on recall and I suppose it's a good change, can't say I saw it coming though. The rest I've never used alot and I doubt I will be using them in the future.
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Old Apr 08, 2007, 06:13 PM // 18:13   #23
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Quote:
Originally Posted by Darth Kukulkan
Siva arwen, I think SPBoA sins are just big noobs, who can't think or use sins in another way. This builds really suck, anything owns it, it's defenseless, and what you said is an offense to any reall assassin, not the "killer". you are not an assassin, it's an art, you're just a murderer !
lol. what do you think assassin art is? a warrior wielding a pair of dagger run to enemy and start to atk them with a 10sec opening?
If you said this SPBoA suck or noob, lol, you have never seen a pro SPBoA. And if you said it is defenseless, lol, you maybe dont even know why they fixed "Recall". And i agreed with you that there are alot of noobs that dont know how to use SPBoA out there.
Quote:
Originally Posted by Darth Kukulkan
Remember : BoA sucks, you really own your credibility by playing it, NOoOB we are not warrior brained like you
And you dont even read my quote after all and here it is.
Quote:
Originally Posted by Siva arwen
For me, i dont like to play SPBoA in pvp but i have nothing to against this build because there is no point to ruined this build,
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Old Apr 08, 2007, 06:17 PM // 18:17   #24
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Originally Posted by ensoriki
I don't gvg, gvg is full of idiots, you can qoute me on that.
If you said so thats mean you dont even have a chance to hit "Guild Battle" yet, i'm sorry about that.
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Old Apr 09, 2007, 04:07 PM // 16:07   #25
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i wasnt saying that SP/BoA is the only viable sin build, but beside this build how many sin builds have u seen people used in GvG? And are those builds successful?
Moebius - death blossom with various leads/offhands (most commonly black spider strike or leaping mantis sting - exhausting assault). And yes they are successful. Most recently [Oink] is abusing the new brutal weapon with a 1xcripslash, 2xmoebius frontline.
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Old Apr 09, 2007, 04:15 PM // 16:15   #26
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As far as I care about SPBoA, it's a good build to run in GvG, where you can easily be covered by your monks, most are NPC killes with recall etc, so the defence issue won't always apply. But RA is where this build sucks and are too easily countered. I've never liked the meta game, unless you are the person who started it, or an early player of it, your just a nobody who has no originality. (which would be 90% of meta gamers)
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Old Apr 09, 2007, 06:16 PM // 18:16   #27
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Huh? RA is where SP/BoA owns, because there's almost always one or two targets on the other team that have no self defense and will go down easily. If you even manage to kill two people before you die you've given your team a significant advantage, and with SP/BoA you can do that with minimal effort.
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Old Apr 09, 2007, 07:33 PM // 19:33   #28
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The build is far to easily countered, it's only a mere gimmick. It sickens me to see people play this build, and think their good, one of the few things I truely Loathe in GW.
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Old Apr 09, 2007, 08:38 PM // 20:38   #29
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So what? That in theory the build is easily countered doesn't matter if people don't bring the counters or don't use them effectively.

I think it's a lame gimmick too, but there's no denying that it's effective in RA.
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Old Apr 10, 2007, 01:08 AM // 01:08   #30
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Originally Posted by Symbol
Moebius - death blossom with various leads/offhands (most commonly black spider strike or leaping mantis sting - exhausting assault). And yes they are successful. Most recently [Oink] is abusing the new brutal weapon with a 1xcripslash, 2xmoebius frontline.
So you are trying to tell me there are 2 assassin builds that can be played in gvg, right?
can u tell me how many sword warrior builds , axe warrior builds and hammer warriors that can be played in gvg?
And do you mean for assassin with those 2 builds is enough and how about the rest of the useless atk skills and ench skills just throw it to the garbage?
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Old Apr 10, 2007, 01:16 AM // 01:16   #31
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I'm glad I used Jagged Strike and Malicious Strike in one of my builds. And its just been made better.
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Old Apr 10, 2007, 01:34 AM // 01:34   #32
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Originally Posted by NinjaKai
I'm glad I used Jagged Strike and Malicious Strike in one of my builds. And its just been made better.
Don't you feel Jagged Strike is lacked of dmg instead of duration?
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Old Apr 10, 2007, 01:39 AM // 01:39   #33
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Quote:
Originally Posted by Siva Arwen
So you are trying to tell me there are 2 assassin builds that can be played in gvg, right?
can u tell me how many sword warrior builds , axe warrior builds and hammer warriors that can be played in gvg?
And do you mean for assassin with those 2 builds is enough and how about the rest of the useless atk skills and ench skills just throw it to the garbage?
No, I don't think that at all. I absolutely want to see more diversity in assassin builds, but even now there's more than just SP/BoA. Just restricting yourself to Moebius builds you can form viable combos with the following openers:
Black Spider Strike
Black Lotus Strike
Leaping Mantis Sting - Exhausting Assault
Black Mantis Thrust - Wild
Black Mantis Thrust - Exhausting Assault (my favorite)
and the following duals
Death Blossom
Horns of the Ox
Twisting Fangs/Impale (not a dual, but serves the same purpose as twisting)

and there's a lot of variety in the types of utility you can take too. Some teams take a speedboost and self defense (watch yourself or a defensive stance), others siphon speed/expose defenses and a shadow step, and I know my guild sometimes uses other stuff depending on the role we want that character to play (most recently we took rending touch for a TA biuld).

Aura of Displacement builds are still playable, even if currently viable, and shattering assault could work if A.net would just get off their asses and fix the damn skills. So it's not the "Sp/BoA or bust" wasteland that everyone seems to think it is.
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Old Apr 10, 2007, 01:39 AM // 01:39   #34
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Jagged Strike still needs a damage boost... even if only like +20, it needs something more than 10 seconds of bleeding. and why 1 second recharge? it could be spammed in mobs easily enough to spread it, along with other conditions afterwards, before this "buff", but it seems pointless to have a 1 second recharge on a skill thats so weak by itself...

and as symbol just said, a decent Assassin team can have various builds, some to Spike targets, some to shut down the support, some to leave the targets open for the spikes, some to lay down conditions such as cripple or daze. Assassin teams can be extremely versatile and even more powerful than many other team builds when used in combinations such as that. Think of all the caster shutdown skills, enchant removal skills, and cover hexes an assassin has available. Not many are commonly used, but they should be.

Last edited by Samurai-JM; Apr 10, 2007 at 01:42 AM // 01:42..
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Old Apr 10, 2007, 02:35 AM // 02:35   #35
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Quote:
Originally Posted by Symbol
No, I don't think that at all. I absolutely want to see more diversity in assassin builds, but even now there's more than just SP/BoA. Just restricting yourself to Moebius builds you can form viable combos with the following openers:
Black Spider Strike
Black Lotus Strike
Leaping Mantis Sting - Exhausting Assault
Black Mantis Thrust - Wild
Black Mantis Thrust - Exhausting Assault (my favorite)
and the following duals
Death Blossom
Horns of the Ox
Twisting Fangs/Impale (not a dual, but serves the same purpose as twisting)

and there's a lot of variety in the types of utility you can take too. Some teams take a speedboost and self defense (watch yourself or a defensive stance), others siphon speed/expose defenses and a shadow step, and I know my guild sometimes uses other stuff depending on the role we want that character to play (most recently we took rending touch for a TA biuld).
Oh ya! , thats it, this is what i want to hear from you. You are absolutely 100% right. All of the skills you listed are Black-line and Hex skills. Why don't you have any thing good to say about Golden-line and Ench skills? But plz do not talk about the Ench-defend skills, those skill are already good. And i never used any of those Ench-defend skills, because i dont want play assassin as a super tank.

Quote:
Originally Posted by Symbol
Aura of Displacement builds are still playable, even if currently viable, and shattering assault could work if A.net would just get off their asses and fix the damn skills. So it's not the "Sp/BoA or bust" wasteland that everyone seems to think it is.
And right here, you are 200% right. when you say "still playable" it is also mean AoD builds is weak or can not be compare to the other.

Quote:
Originally Posted by Samurai-JM
Jagged Strike still needs a damage boost... even if only like +20, it needs something more than 10 seconds of bleeding. and why 1 second recharge? it could be spammed in mobs easily enough to spread it, along with other conditions afterwards, before this "buff", but it seems pointless to have a 1 second recharge on a skill thats so weak by itself...
At least, i have you who is understanding me.

Quote:
Originally Posted by Samurai-JM
and as symbol just said, a decent Assassin team can have various builds, some to Spike targets, some to shut down the support, some to leave the targets open for the spikes, some to lay down conditions such as cripple or daze. Assassin teams can be extremely versatile and even more powerful than many other team builds when used in combinations such as that. Think of all the caster shutdown skills, enchant removal skills, and cover hexes an assassin has available. Not many are commonly used, but they should be.
I understand what u mean, thats why assassin need alot buff to most of the useless skills.

My last thing is why the hell a powerful skill like BSS cost only 5energy but a weak skill like GPS cost 10energy? And if you asked me what is the best assassin atk skill, im not going to say BoS or TF but i will say BSS and BLS, am i wrong?
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Old Apr 10, 2007, 03:00 AM // 03:00   #36
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Oh ya! , thats it, this is what i want to hear from you. You are absolutely 100% right. All of the skills you listed are Black-line and Hex skills. Why don't you have any thing good to say about Golden-line and Ench skills? But plz do not talk about the Ench-defend skills, those skill are already good. And i never used any of those Ench-defend skills, because i dont want play assassin as a super tank.
Because the golden line isn't very good, and there aren't very many good enchantments to use with them. Where did I say otherwise?

Quote:
And right here, you are 200% right. when you say "still playable" it is also mean AoD builds is weak or can not be compare to the other.
It depends on what you want out of the build. Shadow Prison is popular because recall provides survivability. Now that recall can be stripped, AoD may make a comeback.
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Old Apr 10, 2007, 05:43 AM // 05:43   #37
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Originally Posted by Symbol
Because the golden line isn't very good, and there aren't very many good enchantments to use with them. Where did I say otherwise?
Do you know why i came here for? I came here because i want Anet to buff on some of those useless skills, specially on Golden-line and Ench skills. and Why do you try to against me when i try to something to improve on assassin skill. I know that you, I and the other don't just want to see SPBoA everywhere or in the meta game.

Quote:
Originally Posted by Symbol
It depends on what you want out of the build. Shadow Prison is popular because recall provides survivability. Now that recall can be stripped, AoD may make a comeback.
I just want to tell you that AoD wont be able to make a comeback with this current state. And the skill Beguiling Haze have got a changed but too bad it doesnt have any good atk skill to support it, if im not wrong i remember that Leaping Mantis Sting is require a foe that had a condition on them instead of moving-foe when it was in Preview Event and I don't know why the changed it. For now AoD and BH are useless. If Anet dont do anything about these 2 elites then we may have to see some more of SPBoA.
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Old Apr 10, 2007, 11:14 AM // 11:14   #38
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Iwouldn't say BH is useless, I've killed plentiful with it, AoD, Shadow meld, Golden skills, Way of the Empty Palm maybe in need of a light buffing.
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Old Apr 10, 2007, 11:46 AM // 11:46   #39
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havent had time to finish reading every1's post but a note on reacall...

i think its gonna get nerfed for this 2...

since u maintain it on urseld now, u can go as far away from the target that u casted it on as u want, u can even be on oposite sides of the map, well beyond the radar that u have. so where the bonds would end due to ally being far away, recall doesnt... but when u stop maintaining it u dont return to the target u casted it on, u only return the radar's distance (sometimes can be in a bad location)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
tested while farming and chest running with guildie.
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Old Apr 10, 2007, 01:13 PM // 13:13   #40
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Quote:
Originally Posted by Shuuda
Iwouldn't say BH is useless, I've killed plentiful with it, AoD, Shadow meld, Golden skills, Way of the Empty Palm maybe in need of a light buffing.
Right now if Anet just fixed the duration on BH a bit and fixed the Leaping Mantis Sting to required condition instead of moving-foe then BH will have a chance to be more useful skill.
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